In today's world, learning is easy. People can access millions of content available across the Internet. Under the advancement of voice synthesis technology, a new form of content has been raised- voice content, such as podcasts and audiobooks. Voice is an excellent tool for promoting e-learning courses. As most students may feel tired and bored reading text-based materials, voice content retains their attention and learns on the go. To students, learning in the form of voices promote productivity and efficiency. Besides, to teachers, as the content can successfully reach more people, the value of the content increases.
You can produce content in many forms- in text, graphics, videos or audio. People may prefer different types of content, and the choice shows how people want the information presented and how they consume it. Recently, multiple studies suggested that people left visuals and join audio- 30% of the general population prefer and enjoy audio content more than the others.
There are some actionable tips in increasing engagement with your audience, like improving the site's load time and having a practical layout to unusable advice. The search result you can find online is repeating the same things. But a few people are thinking from a different angle- an aural experience, which many top brands are working on. The use of audio in enhancing engagement is not the future trend. It is the present.
People have a growing awareness of equality to ensure everyone deserves equity in life in today's world. The governments, public companies and private enterprises are searching for methods to improve the accessibility of people with different physical disabilities. Regardless of the sectors, they all have a common goal- to optimize and offer a seamless experience for people with a wide variety of needs. One of the workable solutions is voice-enabled products and services.
Have a guess, which industries did not shrink during the pandemic worldwide? Game industry is one of them. According to SuperData, the game industry worths $139.9 billion in 2020, with a growth of 12%, compared to 2019. With more and more investors in the game industry, the constant pressure on video games forces the developers to bring games to market quickly. The developers are now utilising AI tools to speed up the development of a game.
In 2019, the global audiobooks market size was valued at USD 2.67 billion. Experts forecast that the market size is expected to grow at a compound annual growth rate (CAGR) of 24.4% from 2020 to 2027. The exciting statistics indicate the potential of audiobooks and the changing concept of reading. That is, in the future, you can read without even "reading" the texts. Are audiobooks better than books, then? Well, no, neither of them are superior to the others. However, sometimes, audiobooks can be better than books.
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